|About the Book|
Gamers dont read.Youve probably thought that. Or read it maybe. Or overheard it. Well, if not, then were telling this to you now. What we hear is that people who play games are too immature, too uneducated, and too short-attentioned to focusMoreGamers dont read.Youve probably thought that. Or read it maybe. Or overheard it. Well, if not, then were telling this to you now. What we hear is that people who play games are too immature, too uneducated, and too short-attentioned to focus on anything other than the killing, robbing, and leveling up. Feelings? Reflection? Discourse? No, thank you.We can do better.There is a single question that we are fixated upon -- What does it mean to play games? We want to be what early Rolling Stone was to rock n roll or Wired was to tech. We want to look like the Fader and walk like the Believer. Were talking about the long format read on the creative minds behind AAA and indie game titles sided by the personal essays about what games mean as part of our daily little lives. There are intersections between the games and everything else that are only beginning to be explored. The minds of the videogame world are woefully faceless and we should change that.Enter Kill Screen. Its a smart approach to a beloved medium led by folks whove written for the New Yorker, GQ, the Daily Show, Christian Science Monitor, LA Times, the Colbert Report, the Onion, Paste, alongside some lovely photos and even a poster or two! We promise to keep explosions to a bare minimum and limit fawning praise for Modern Warfare 2 to a giggle.